Komires Knowledge Base
Komires Knowledge Base
Komires Knowledge Base
Komires Knowledge Base
Komires Knowledge Base

News & Announcements

  1. Matali Physics 4.0 introduces Matali Games
    Published on: Sun, Jan 14, 2018 9:46 AM | Viewed: 726 times.
    We are pleased to announce that Matali Physics 4.0 introduces Matali Games, multi-platform game framework based on Matali Physics environment. With Matali Games you can see how to integrate your own game framework with Matali Physics, or you can use it directly in your own games. More information about changes to additional...... read more »
  2. Matali Physics 4.0 introduces Matali Render 3.0
    Published on: Sun, Jan 14, 2018 9:45 AM | Viewed: 811 times.
    We are pleased to announce that Matali Physics 4.0 introduces Matali Render 3.0. The latest rendering module brings comprehensive support for physically-based rendering (PBR), screen space ambient occlusion (SSAO) and other features, both for high-level and low-level programmable APIs. We invite you to see videos showing Ma...... read more »
  3. One edition of Matali Physics engine
    Published on: Sun, Jan 14, 2018 9:43 AM | Viewed: 641 times.
    We are pleased to announce that Matali Physics engine from version 4.0 is available in one extended edition, offering all the features previously available with the most advanced Pro edition. More information about Matali Physics engine licensing is available on the Licences webpage....... read more »
  4. Matali Physics 3.9 introduces advanced management of particle systems
    Published on: Wed, Dec 7, 2016 1:36 PM | Viewed: 1290 times.
    We are pleased to announce that Matali Physics 3.9 introduces advanced management of particle systems. Particle effects such as fire, explosions, smoke, clouds, dust, sparks, snow, rain and other can currently be easily obtained through the physics-based animation of rigid particles in real time....... read more »
  5. Matali Physics 3.9 supports large-scale terrain and fluid surface
    Published on: Wed, Dec 7, 2016 1:35 PM | Viewed: 1600 times.
    We are pleased to announce that Matali Physics 3.9 introduces comprehensive support for large-scale terrain and fluid surface. Latest functionality allows for real-time deformation of large-scale terrain, real-time simulation of large-scale fluid surface as well as other operations related to the processing of large-scale t...... read more »
  6. Matali Physics 3.9 introduces Matali Sound 1.0 add-on
    Published on: Wed, Dec 7, 2016 1:34 PM | Viewed: 1228 times.
    We are pleased to announce that Matali Physics 3.9 introduces Matali Sound 1.0 add-on a cross-platform sound module for Matali Physics engine. This additional module is responsible for sound sources processing and advanced management of various types of sound groups identifying selected motion characteristics of object. Mor...... read more »
  7. Matali Physics 3.8 introduces deformable triangle meshes
    Published on: Sun, May 22, 2016 1:16 PM | Viewed: 1670 times.
    We are pleased to announce that Matali Physics 3.8 introduces deformable triangle meshes. This functionality makes possible real-time deformation of triangle meshes together with full collision detection. New engine version also introduces a more flexible model of collision groups and further optimizations and improvements ...... read more »
  8. Matali Physics 3.8 introduces advanced modeling of objects destruction process
    Published on: Sun, May 22, 2016 1:15 PM | Viewed: 1397 times.
    We are pleased to announce that Matali Physics 3.8 introduces advanced modeling of objects destruction process. This functionality significantly simplify implementation and control of objects destruction, while providing high performance and realism of the simulation. Currently, each group of physics objects can disintegrat...... read more »
  9. Matali Physics 3.8 introduces Matali Render 2.5 add-on
    Published on: Sun, May 22, 2016 1:14 PM | Viewed: 1157 times.
    We are pleased to announce that Matali Physics 3.8 introduces Matali Render 2.5 add-on. The latest rendering module brings comprehensive support for tangent space needed for effects such as normal mapping and related techniques. Support for the tangent space is ready for both the high-level programmable APIs and DirectX 12....... read more »
  10. Merry Christmas and a Happy New Year!
    Published on: Tue, Dec 22, 2015 3:44 PM | Viewed: 1948 times.
    We would like to thank all our Customers, Business Associates, Friends and Supporters who make our job a pleasure and wish you peace and happiness this Holiday Season, successes and the best of everything in the New Year. We hope that the coming year 2016 will be as successful as this one has been and will bring us all new ...... read more »
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