Komires Knowledge Base
Komires Knowledge Base
Komires Knowledge Base
Komires Knowledge Base
Komires Knowledge Base

Matali Physics 7.0 breaks the traditional boundaries of real-time 3d rigid body physics simulations in 3d computer games

Posted on: Mon, Oct 26, 2026 9:59 AM. This news has been viewed 83 times.

Matali Physics 7.0 breaks the traditional boundaries of real-time 3d rigid body physics simulations in 3d computer games and contrary to current beliefs about inefficiency, difficulty or impossibility of stabilization, as active, regular gameplay elements presents: 1) joint-free long chains using collision-only simulation; 2) deep stacks; 3) complex, unjoined mechanical physics; 4) high-speed vehicles as plain rigid bodies connected constraints with functional suspension; 5) teleporters placed on or inside objects in motion; 6) complex objects, including vehicles being held, while passing through teleporters; 7) long thin objects, especially cylinders; 8) floating fluid surfaces and volumes.

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