3d physics environment as an alternative approach to creating 3d computer games
3d physics environment as an alternative approach to creating 3d computer games
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3d computer games are often criticized for looking realistic but feeling static - just like "walking through a 3d scene" with limited interaction. Even if these games utilize physics simulation in some aspects, overall they present inconsistent, unconvincing interactions and behaviors. Most traditional game engines use:
These systems are separate, and their integration always causes problems. Unlike the traditional approach, 3d physics environment forces everything to share one unified model based on 3d physics simulation and physics-driven technologies. We would like to point out that such solution is extremely difficult to design but eliminates entire classes of bugs.
In 3d physics environment everything is driven by the same physical truth. Trying to bring closer the essence of programming in 3d physics environment, we would use the statement "programming rooted in physics simulation".
and then let the game world behave according to those rules. Instead of scripting every possible interaction, developers focus on tuning the simulation parameters, adding tools/mechanics that interact with physics simulation, and designing interesting starting conditions or goals. It is worth noting that in such a way the creation of procedural or player-driven content becomes much easier as well as emergence plays the foundational role. Therefore, 3d physics environment naturally supports emergent gameplay and emergent behaviors.
3d physics environment produces consistent, believable worlds because everything obeys the same rules:
This is extremely hard to achieve in traditional game engines.
This unification is elegant and powerful as well as significantly simplifies 3d game programming. In summary, 3d physics environment as an alternative approach to creating computer games produces:
postulating a shift from common statement "designing a game and adding physics" to "designing a physical world and letting the game emerge from it".
That is why Matali Physics, as an implementation of 3d physics environment concept - in its new meaning introduced by Komires Sp. z o.o. company in 2020 - stand out from other solutions. It embraces a design philosophy that most other solutions avoid because of its difficulty, not because of its weakness. |



